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Author Topic: SL Vocabulary  (Read 5937 times)

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tequoia

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SL Vocabulary
« on: April 25, 2007, 08:00 AM »

Can we create an SL vocab page? I swear this is another whole language and I am in bad need of tutoring!! :read:
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hrhkit

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Re: SL Vocabulary
« Reply #1 on: April 25, 2007, 09:42 AM »

Sure! What words do you need de-coded?  :cool2:

It was great meeting up with you last night! We seriously need to go freebie shopping though...need to get you some skin and hair! lol

~Kit

OK, here's the first one:

Camping: Not to pitch a tent and light a campfire, but rather to sit in a casino chair, beanbag or doing some other useless task like make noodles or do carpentry for Linden$. I tend to do this a lot while working, since you can be afk while making money. :) However, good camping spots are hard to comeby these days.
« Last Edit: April 25, 2007, 01:59 PM by hrhkit »
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bezoar

  • Guest
Re: SL Vocabulary
« Reply #2 on: April 26, 2007, 10:45 AM »

sl - second life
rl - real life (or fl = first life)
LL - linden labs, the company that runs SL
client - the program you use to connect to sl; they are constantly upgrading the client, supposedly improving it, but generally fixing some bugs and introducing new ones, which everybody will then rant and rave about, pointlessly
tp - teleport
lm - landmark for a place to tp to
borked - messed up badly
av - avatar
Ruthed - when SL is so borked, that your av comes out as an incredibly ugly female (the "default" ugly female avatar, from the prehistoric ages of SL, who was apparently named Ruth)
lag - normal state of affairs
horrible lag - still pretty much normal state of affairs
im - instant message
prim - what all objects in SL are made up of, the "primitive" building block
script - computer programs that users can write, to make prims/objects interactive
land - land
sim - 65,536 square meters of land (256 m x 256 m square), which behind the scenes, is actually "taken care of" by 1 CPU core; sims are named, and you can see the name in your lm or tp coordinates
parcel - sims are cut up into parcels of land, which can have different owners
mainland - mainland sims can be cut into parcels, with different users owning different parcels; mainland sims are made available by LL via auction
land baron - the people who purchase mainland sims in auction, cut it up, and then sell off the parcels at some level of profit
private island - island sims have ONE owner, who can parcel it up and "sort of" sell it to other users, but it's really a leasing arrangement, because the ONE island owner can always just take it back, without recourse to the "purchaser"
estate - usually refers to a private island sim
L$ - linden, the ingame currency
Lindex - the currency exchange run by LL, to exchange L$ to US$ (exchange rate ~ L$270 for US$1)
SLEx - SL Exchange, a company / website that allows people to shop / sell SL items, on the web
SLB - SL Boutique, like SLEx
furry - avatars that are usually humanoid animals
poseball - something you right click on to select a "sit" or some option, that will put you in a pose, with or without animation; usually they are pink or blue, to let you guess whether they are gender-specific poses; in detail, they are really simply prims that contain a script, which activates an animation (static or animated)
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hrhkit

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Re: SL Vocabulary
« Reply #3 on: April 26, 2007, 12:47 PM »

Be, could you define "griefer" for us please...

I know what it is, but not sure how to define for the noobs...  ???

Thanks, Kit
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tigressjewel

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Re: SL Vocabulary
« Reply #4 on: May 02, 2007, 06:57 PM »

Be, could you define "griefer" for us please...

I know what it is, but not sure how to define for the noobs...  ???

Thanks, Kit
I remembered that Be had posted this before, it totally sums it up nicely.

There will always be people out there whose sole goal is to cause trouble, to try to irritate people, who just get a kick out of being a**es. They are common enough, that there's even a term for them, in SL: "Griefers"

Also, unfortunately, they know that the people who they are MOST likely to get upset are new players, and so they tend to go to places where new players are. Experienced players know better, and effectively emasculate them, by ignoring them. It takes away all of their "fun", to be ignored. Playing into their tactics only encourages them.

Edited to add: was looking the SL forums after I posted, and there's a thread by a newbie, asking what a Griefer was, with 27 replies. A few excerpts from the first replies:Griefer: Someone who enjoys ruining everyone else's fun, while drawing attention to himself/herself. Usually adolescent males with no life and even less moral fibre.

The morons who run around SL caging, shooting or orbiting innocent bystanders are the most readily visible form of griefer. But anyone who intentionallyy sets out to ruin other people's fun, usually while trying to draw attention to themselves, also fits the mold. So a person who buys the parcel next to your nicely landscaped home and fills it with flaming phallic symbols and blaring music is a griefer, as is the guy that intentionally dumps prim garbage on your land, or owrse yet, builds stuff on his land next to yours in a way that it intentionally pushes over into your space.
My motto: Don't give in to griefers.
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Disneyfan_77

  • Guest
Re: SL Vocabulary
« Reply #5 on: May 04, 2007, 12:28 PM »

AO -Animation Override- a scripted object which plays specific animations in response to your characters actions. These animations take over (or override) the default animations (walking, etc.) the avatar normally uses.

caging - Caging is a form of griefing where the griefer attemps to "trap" a resident inside of a cage and restricting their ability to move.

rez - (commonly attributed to the movie 'Tron') 1) To bring an object into 3d-space within Second Life. This is usually done by dragging the object from inventory into the world. 2) To create a new primitive in Second Life through the building tools.

derez - To remove (derez) an object from a sim within Second Life. This generally is done through deleting the object or taking the object into inventory.

Hippo - The official animal of Second Life.

HUD - A Heads Up Display ("HUD") will attach to the viewable area of the Second Life client and remain visible independent of the avatar's movements. HUDs are useful for keeping information present on the screen, or accessing frequently used commands.

LSL - Literally "Linden Scripting Language". This is the code that is used to write scripts, or programs, in-world to make objects perform tasks or respond in a certain way.

Mouselook - Viewing SL in first-person mode, i.e. you can't see yourself

orbit - An event that occurs when an avatar is pushed with extreme force into Second Life's "space" (area high above the clouds), sometimes unexpectedly and involuntarily. Can sometimes cause the avatar/user to end up going "off-world" (lost to the servers because of the extreme speed the force caused) and require the user to relog. Most often caused by a pushgun or some other sort of weapon that is scripted to push physical objects.

Prim Torture - The art of manipulating prims into complex shapes, using cuts, twists and shears, and potentially saving prims in the process.

particles - Two-dimensional sprites (graphic images that always face the viewer). Second Life's particle system allows a wide variety of particles, enabling residents to create burning fires, glistening waterfalls, vapor trails on jet fighters, tracers on bullets, the occasional macabre spurt of blood, floating hearts of affection, billowing smoke, rainbows, and much more.

permissions - Special settings on any object or Inventory item within Second Life. Permissions determine such things as whether the item is no-copy, no-modify, or no-transfer; what permissions the next owner will have, whether the object is to be shared with the group, whether others can move or copy it, and so on.

Sandbox - Sandboxes are places where residents can build or try out objects. Each sandbox has different rules of behavior and maturity ratings. Some sandboxes are public, while other are private.

**furries (furry)** - they can include  . . .
                            tinies - tiny, tiny furry avatars like bunnies
                            nekos - anthro female/male "cat"
                            foxes
                            canines, etc, etc . . .

** mech ** - a "mechanical" avatar resembling a robot sometimes resembling some other creature, animal, etc., etc. ;)
« Last Edit: May 04, 2007, 01:01 PM by Disneyfan_77 »
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bezoar

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Re: SL Vocabulary
« Reply #6 on: May 04, 2007, 12:57 PM »

orbit - An event that occurs when an avatar is pushed with extreme force into Second Life's "space" (area high above the clouds), sometimes unexpectedly and involuntarily. Can sometimes cause the avatar/user to end up going "off-world" (lost to the servers because of the extreme speed the force caused) and require the user to relog. Most often caused by a pushgun or some other sort of weapon that is scripted to push physical objects.

Yeah... I sort of knew DisFan would know this one. Used in a sentence:


"DisFan pulled out her lightsaber, and unexpectedly attacked the unarmed and completely innocent Be, orbiting him out across multiple Sims, until his client crashed. DisFan is a mean old griefer."
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Disneyfan_77

  • Guest
Re: SL Vocabulary
« Reply #7 on: May 04, 2007, 01:07 PM »

orbit - An event that occurs when an avatar is pushed with extreme force into Second Life's "space" (area high above the clouds), sometimes unexpectedly and involuntarily. Can sometimes cause the avatar/user to end up going "off-world" (lost to the servers because of the extreme speed the force caused) and require the user to relog. Most often caused by a pushgun or some other sort of weapon that is scripted to push physical objects.

Yeah... I sort of knew DisFan would know this one. Used in a sentence:


"DisFan pulled out her lightsaber, and unexpectedly attacked the unarmed and completely innocent Be, orbiting him out across multiple Sims, until his client crashed. DisFan is a mean old griefer."


*rifles through inventory muttering "damn lightsaber  . . . where the hell is it?!?!?!"*;)


And for the record, I no longer "grief" anyone. However, if you'd like me to revert to my "old" ways, I can easily arm myself with my lightsabers and YOU would never know . . . :D
« Last Edit: May 04, 2007, 01:09 PM by Disneyfan_77 »
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