Keeping in mind they are doing these for three reasons: 1. to develop the quest engine (different aspects of games have different engines that run the function) 2. to find and work out bugs 3. to give us something to keep interested with.
With that in mind the quests have been pretty good in my opinion, I beleive they are based on the same engine they are using for the bird game but had to add features such as go to this room click this, go to this room say that. Because of this, The tasks are not structured the same as VMK. There may be 12 Questions but 20 additional tasks. They are definatly worth doing and they have been fun and easy for me, but many disagree. Key Bugs effecting enjoyment: 1. Lack of a Map (lots of walking) 2. Stacked players bug (stuck at entry) - work around make a friend and jump 3. Lack of knowledge by players both regarding locations they need to go to and subject matter.
A few things we all will need to get used to are the fact that there will likely be a learning facts aspect to most games and events in this game, also It seems the staff and developers have a sense of humor - Clearly the Pink couch has to be a Joke and they changed a whole wall color in the village because people were getting stuck on the wall and saying they were painting. So these are some cool people that want us to have some fun. I will also Add contrary to what some feel, they staff is able to be more responsive to the Chat log - without any call for help. Often staff enters and knows whats going on - sometimes for trouble sometimes not but I have seen this during the quest and at other times.
I have to point out the difference between the quests. Quest 1 was go places - click things - answer questions Quest 2 Added say things. This means the 3rd quest will add another twist hopefully including the addition of Austalia and maybe emotion/action functions.